RuneQuest Glorantha Wiki
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# Once your runes have been assigned, you will see the bonus for the two highest elemental runes applied in the '''Rune Bonus''' column. If there is a tie for the highest rune, then the sheet acts as if the first one is the higher. Add an extra 0.1 to the rune that you want to be the highest to break the tie. If three runes are tied for highest, then add 0.2 and 0.1.
 
# Once your runes have been assigned, you will see the bonus for the two highest elemental runes applied in the '''Rune Bonus''' column. If there is a tie for the highest rune, then the sheet acts as if the first one is the higher. Add an extra 0.1 to the rune that you want to be the highest to break the tie. If three runes are tied for highest, then add 0.2 and 0.1.
 
# If you choose to apply the bonus for a rune to your CHA characteristic instead of the rune's normal characteristic, simply delete the rune name from next to the characteristic in the '''Rune''' column ('''W''', not '''M'''). This will cause the bonus to automatically move to CHA. Deleting more than one rune name will not assign both bonuses, the second one will simply be lost![[File:CharacterSheetCharacteristics.png|thumb|626x626px|none]]
 
# If you choose to apply the bonus for a rune to your CHA characteristic instead of the rune's normal characteristic, simply delete the rune name from next to the characteristic in the '''Rune''' column ('''W''', not '''M'''). This will cause the bonus to automatically move to CHA. Deleting more than one rune name will not assign both bonuses, the second one will simply be lost![[File:CharacterSheetCharacteristics.png|thumb|626x626px|none]]
# The +2 and -2 to SIZ and DEX for certain Praxian tribes are also automatically applied, but any atypical characteristic bonuses can go in the '''Perm Adds''' column, such as Humakt or Yelmalio gifts. The '''Temp Adds''' column can be used in order to calculate the effects of characteristic boosting magic, although there are tick boxes to automatically calculate the rather complicated effects of the spirit spells such as Coordination and Strength. Changes to derived attributes are displayed on the '''CharSheet''' in a smaller font along side the normal, un-boosted values.
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# The only characteristic values that are not figured in automatically are the +2 and -2 to SIZ and DEX for certain Praxian tribes. Enter these in the '''Perm Adds''' column. The '''Temp Adds''' column can be used in order to calculate the effects of characteristic boosting magic, although there are tick boxes to automatically calculate the rather complicated effects of the spirit spells such as Coordination and Strength. Changes to derived attributes are displayed on the '''CharSheet''' in a smaller font along side the normal, un-boosted values.
 
# The next stage involves filling in the skills gained from race, culture, occupation, and cult. These are done by clicking the respective "...▼" buttons in the '''Skill Detail''', '''Culture''', '''Occupation''', and '''Cult''' columns further along on the sheet. '''Skill Detail''' fills in race skills, such as Insight. The others are self-explanatory.
 
# The next stage involves filling in the skills gained from race, culture, occupation, and cult. These are done by clicking the respective "...▼" buttons in the '''Skill Detail''', '''Culture''', '''Occupation''', and '''Cult''' columns further along on the sheet. '''Skill Detail''' fills in race skills, such as Insight. The others are self-explanatory.
 
# When clicking these buttons, wait for the macro to complete before clicking the next one. At the end of each, there may be a pop-up message box explaining certain choices or amendments that you might want to make, such as assigning specifically which Lore skill you get from certain occupations, or picking weapon skills if there is a choice. For example, your culture will have filled in cultural weapons, but your occupation might have just added a couple of numbers to the first few weapon skill slots. Move these numbers to the correct weapon, or manually add a new weapon name and move the number there. Delete and type the numbers, rather than cutting and pasting, as the formulas will be wrong otherwise.
 
# When clicking these buttons, wait for the macro to complete before clicking the next one. At the end of each, there may be a pop-up message box explaining certain choices or amendments that you might want to make, such as assigning specifically which Lore skill you get from certain occupations, or picking weapon skills if there is a choice. For example, your culture will have filled in cultural weapons, but your occupation might have just added a couple of numbers to the first few weapon skill slots. Move these numbers to the correct weapon, or manually add a new weapon name and move the number there. Delete and type the numbers, rather than cutting and pasting, as the formulas will be wrong otherwise.
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