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Notes on running the scenarios from the Coming Storm and Eleven Lights supplements for HeroQuest Glorantha, using RuneQuest Glorantha.

Character Creation[]

All PCs will be from the Red Cow clan, rather than the varied backgrounds in the core book. See RQG p.24, 60 & 103-109.

Define early on which clans the PCs' mothers came from, see p.11-12 of the Coming Storm.

Default start date of the Coming Storm is 1618, not RQG's 1625, so use the grandparents family history during character creation, per RQG p.27-36.

The cults of the clan are given on p.15 of the Coming Storm. Page references for these in the RQG core book are (in order of popularity):

  • Ernalda (p.75 & p.292-294) 
  • Orlanth (p.76-77 & p.300-302) 
  • Barnatar (NPCs only - good for clan, not so good for adventurers) 
  • Seven Mothers (NPCs only - unless you want to subvert the adventures - in which case, go ahead) 
  • Heler (see Engizi the Sky Titan p.75 & p.292) 
  • Yinkin (p.79 & p.310) 
  • Odayla (p.76 & p.300) 
  • Engizi the Skyriver Titan (p.75 & p.292) 
  • Vinga (as Orlanth Adventerous, only cooler p.76-77 & p.300-302) 
  • Issaries (p.76 & p.298) 

The Red Cow are Axe Orlanthi, so the values for cultural weapons in RQG p.60 should swap the axe/spear and broadsword.

Passions should include for consideration in addition to the usual - Loyalty: Red Cow Clan, Hate: (Ogres, Telmori, Lunar Empire). Consider the maternal side of the family for Love passions.

The Red Cow Clan[]

The cult membership breakdown for the clan is a s follows:

Ernalda  — 336 initiates, 6 devotees plus most adults as lay members  (830 adults total) - Minor Temple.

Orlanth — 221 initiates, 4 devotees plus at least most of the men as lay members (roughly 415) - Minor Temple

Barntar  — 80 initiates - worshipped as part Orlanth Thunderous, shrine in temple.

Seven Mothers  60 initiates. Shrine.

Heler — 40 initiates, 1 devotee, worshipped as part of Orlanth Thunderous, shrine in temple.

Yinkin  — 25 initiates

Odayla — 20 initiates, 1 devotee

Engizi the Skyriver Titan ws — 20 initiates

Vinga — 15 initiates, worshipped as part Orlanth Adventurous, shrine in temple.

Issaries hs — 8 initiates

Humakt ty — 5 initiates, 1 devotee

NPC Stats[]

Doblian Dogeater[]

Use the Silver Shield Peltast stats from the Cradle scenario for RQ2/RQ3 as a starting point.

Willandring the Giant[]

35 foot tall clan Blacksmith

STR 66 CON 16 SIZ 64 INT 8 DEX 11 CHA 6 POW 16
DEX SR: 3 SIZ SR: 0 HP: 38 MP: 16 Move:
Location D20 Armor/HP
Right Leg 01-04 13/10
Left Leg 05-08 13/10
Abdomen 09-11 13/10
Chest 12 13/13
Right Arm 13-15 13/9
Left Arm 16-18 13/9
Head 19-20 13/10
Weapon % Damage SR Pts
Maul 85 2D8+7D6 4 12
Thrown Rock 50 1D4 + m7D3 3

Note: Willandring is hobbled by an injury inflicted on leg by Karganar Blood- Eye, the clan founder. Healing Willandring is a major plot point and so I would recommend that only the Rune magic “Heal Body” is effective (RQG p330) .

Runes: Disorder 90%

Magic: None

Languages: Heortling 80%

Wandle the Nymph[]

In RQ terms Wandle is a Naiad, see the RuneQuest Glorantha Bestiary p.171.

STR 12 CON 18 SIZ 15 INT 19 DEX 13 CHA 21 POW 28
DEX SR: 2 SIZ SR: 1 HP: 22 MP: 28 Move: 9
Location D20 Armor/HP
Right Leg 01-04 0/8
Left Leg 05-08 0/8
Abdomen 09-11 0/8
Chest 12 0/9
Right Arm 13-15 0/7
Left Arm 16-18 0/7
Head 19-20 0/8

Special Powers: Wandle can command any incomplete creature born or living in her waters for 1 magic point. The creatures may not resist this charm, which lasts for one hour.

Runes: Water 100%, Fertility 100%

Passions:

Rune Points: 12

Rune Spells: Breathe Air/Water (2), Dismiss Water Elemental, Fireshield (2), Summon Water Elemental (small or medium), Charisma (1), Create Fissure(1), Dismiss Magic

Spirit Magic: Befuddle (2), Binding (1), Coordination (2), Extinguish 6, Heal 6, Shimmer 4.

Magic Points: 28

Reputation:

Damage Bonus: +1D4

Spirit Combat Damage: 2D6+3

Healing Rate: 3

Armor: None

Skills: Climb 10%, Conceal 90%, Dance 120%, Dodge 120%, Hide 90%, Move Quietly 90% Sing 120%, Spirit Combat 115%.

Languages: Heortling 80% Stormspeech 60% Darktongue 40%

Magic Items:

Treasuries:

Ransom:

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