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== Character Creation == |
== Character Creation == |
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− | All PCs will be from the Red Cow clan, rather than the varied backgrounds in the core book. See RQG |
+ | All PCs will be from the Red Cow clan, rather than the varied backgrounds in the core book. See RQG p.24, 60 & 103-109. |
Define early on which clans the PCs' mothers came from, see p.11-12 of the Coming Storm. |
Define early on which clans the PCs' mothers came from, see p.11-12 of the Coming Storm. |
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Default start date of the Coming Storm is 1618, not RQG's 1625, so use the grandparents family history during character creation, per RQG p.27-36. |
Default start date of the Coming Storm is 1618, not RQG's 1625, so use the grandparents family history during character creation, per RQG p.27-36. |
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− | The cults of the clan are given on |
+ | The cults of the clan are given on p.15 of the Coming Storm. Page references for these in the RQG core book are (in order of popularity): |
+ | * Ernalda (p.75 & p.292-294) |
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− | + | * Orlanth (p.76-77 & p.300-302) |
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− | Orlanth (p76-77 & p 300-302) |
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+ | * Yinkin (p.79 & p.310) |
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− | + | * Odayla (p.76 & p.300) |
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− | Odayla ( p76 & p300) |
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The Red Cow are Axe Orlanthi, so the values for cultural weapons in RQG p.60 should swap the axe/spear and broadsword. |
The Red Cow are Axe Orlanthi, so the values for cultural weapons in RQG p.60 should swap the axe/spear and broadsword. |
Latest revision as of 04:13, 16 September 2018
Notes on running the scenarios from the Coming Storm and Eleven Lights supplements for HeroQuest Glorantha, using RuneQuest Glorantha.
Character Creation[]
All PCs will be from the Red Cow clan, rather than the varied backgrounds in the core book. See RQG p.24, 60 & 103-109.
Define early on which clans the PCs' mothers came from, see p.11-12 of the Coming Storm.
Default start date of the Coming Storm is 1618, not RQG's 1625, so use the grandparents family history during character creation, per RQG p.27-36.
The cults of the clan are given on p.15 of the Coming Storm. Page references for these in the RQG core book are (in order of popularity):
- Ernalda (p.75 & p.292-294)
- Orlanth (p.76-77 & p.300-302)
- Barnatar (NPCs only - good for clan, not so good for adventurers)
- Seven Mothers (NPCs only - unless you want to subvert the adventures - in which case, go ahead)
- Heler (see Engizi the Sky Titan p.75 & p.292)
- Yinkin (p.79 & p.310)
- Odayla (p.76 & p.300)
- Engizi the Skyriver Titan (p.75 & p.292)
- Vinga (as Orlanth Adventerous, only cooler p.76-77 & p.300-302)
- Issaries (p.76 & p.298)
The Red Cow are Axe Orlanthi, so the values for cultural weapons in RQG p.60 should swap the axe/spear and broadsword.
Passions should include for consideration in addition to the usual - Loyalty: Red Cow Clan, Hate: (Ogres, Telmori, Lunar Empire). Consider the maternal side of the family for Love passions.
The Red Cow Clan[]
The cult membership breakdown for the clan is a s follows:
Ernalda — 336 initiates, 6 devotees plus most adults as lay members (830 adults total) - Minor Temple.
Orlanth — 221 initiates, 4 devotees plus at least most of the men as lay members (roughly 415) - Minor Temple
Barntar — 80 initiates - worshipped as part Orlanth Thunderous, shrine in temple.
Seven Mothers 60 initiates. Shrine.
Heler — 40 initiates, 1 devotee, worshipped as part of Orlanth Thunderous, shrine in temple.
Yinkin — 25 initiates
Odayla — 20 initiates, 1 devotee
Engizi the Skyriver Titan ws — 20 initiates
Vinga — 15 initiates, worshipped as part Orlanth Adventurous, shrine in temple.
Issaries hs — 8 initiates
Humakt ty — 5 initiates, 1 devotee
NPC Stats[]
Doblian Dogeater[]
Use the Silver Shield Peltast stats from the Cradle scenario for RQ2/RQ3 as a starting point.
Willandring the Giant[]
35 foot tall clan Blacksmith
STR | 66 | CON | 16 | SIZ | 64 | INT | 8 | DEX | 11 | CHA | 6 | POW | 16 |
DEX SR: | 3 | SIZ SR: | 0 | HP: | 38 | MP: | 16 | Move: |
Location | D20 | Armor/HP |
---|---|---|
Right Leg | 01-04 | 13/10 |
Left Leg | 05-08 | 13/10 |
Abdomen | 09-11 | 13/10 |
Chest | 12 | 13/13 |
Right Arm | 13-15 | 13/9 |
Left Arm | 16-18 | 13/9 |
Head | 19-20 | 13/10 |
Weapon | % | Damage | SR | Pts |
---|---|---|---|---|
Maul | 85 | 2D8+7D6 | 4 | 12 |
Thrown Rock | 50 | 1D4 + m7D3 | 3 |
Note: Willandring is hobbled by an injury inflicted on leg by Karganar Blood- Eye, the clan founder. Healing Willandring is a major plot point and so I would recommend that only the Rune magic “Heal Body” is effective (RQG p330) .
Runes: Disorder 90%
Magic: None
Languages: Heortling 80%
Wandle the Nymph[]
In RQ terms Wandle is a Naiad, see the RuneQuest Glorantha Bestiary p.171.
STR | 12 | CON | 18 | SIZ | 15 | INT | 19 | DEX | 13 | CHA | 21 | POW | 28 |
DEX SR: | 2 | SIZ SR: | 1 | HP: | 22 | MP: | 28 | Move: | 9 |
Location | D20 | Armor/HP |
---|---|---|
Right Leg | 01-04 | 0/8 |
Left Leg | 05-08 | 0/8 |
Abdomen | 09-11 | 0/8 |
Chest | 12 | 0/9 |
Right Arm | 13-15 | 0/7 |
Left Arm | 16-18 | 0/7 |
Head | 19-20 | 0/8 |
Special Powers: Wandle can command any incomplete creature born or living in her waters for 1 magic point. The creatures may not resist this charm, which lasts for one hour.
Runes: Water 100%, Fertility 100%
Passions:
Rune Points: 12
Rune Spells: Breathe Air/Water (2), Dismiss Water Elemental, Fireshield (2), Summon Water Elemental (small or medium), Charisma (1), Create Fissure(1), Dismiss Magic
Spirit Magic: Befuddle (2), Binding (1), Coordination (2), Extinguish 6, Heal 6, Shimmer 4.
Magic Points: 28
Reputation:
Damage Bonus: +1D4
Spirit Combat Damage: 2D6+3
Healing Rate: 3
Armor: None
Skills: Climb 10%, Conceal 90%, Dance 120%, Dodge 120%, Hide 90%, Move Quietly 90% Sing 120%, Spirit Combat 115%.
Languages: Heortling 80% Stormspeech 60% Darktongue 40%
Magic Items:
Treasuries:
Ransom: