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Rune Fixes

Rune Fixes #1

  • Rune Points and Extension
  • The Bad Man
  • The Fetch and Charisma
  • Spell Extension
  • Subduing
  • Disarm

Abilities over 100%

Page 144:

If the highest rated participant in
an opposed roll has an ability rating above 100%,
the difference between 100 and their ability rating
is subtracted from the ability of everyone in the
contest (including themselves).

Page 201:

If the adventurer has a skill above 100% and that
skill is opposed by another skill lower than the
adventurer’s skill, the opposing skill is reduced by
the amount that the adventurer’s skill is above 100%.

The implication with the second description is that the higher skill is not reduced.

Also note that another way to calculate this is to take the difference between the two skills, subtract that from 100, and use that for the lower skill. For example, 147% vs 137% has a difference of 10, so reduce the lower skill to 90%.

Critical Parries

Page 198:

Against a normal attack, the parrying item or
shield’s damage is compared to the attacker’s
weapon’s current hit points
Page 199:
Normal attack vs.
Defender rolls parrying
weapon’s special
damage.
Page 198 says notmal damage, Page 199 says special damage.

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